Where the numbers come from, and how they turn into a roster score.
Every card in RLCS Draft carries a rating from roughly the 50s up to a ceiling of 99. Those ratings are the heart of the game, so it's worth being open about how they're decided. The short version: each rating reflects how strong a player was in that specific team-season, judged per format and informed by competitive results, era context, and the community.
A player isn't given one career rating — they're rated for each roster they were part of. A player's breakout year and their off-year are different cards with different numbers, because the whole point of the game is drafting players at the right moment, not just by name.
Rocket League rewards different skills in different formats — mechanical 1v1 monsters aren't always the best 3v3 teammates, and vice-versa. So players carry separate ratings per format, each anchored to the most relevant evidence for that mode:
In Gauntlet mode you draft into specific format slots, so these per-format numbers are the ones that count. In Standard mode a player's 3v3 rating is the basis for their card.
Coaches carry a single rating reflecting their track record and influence on the teams they led. Organisations (the "fanbase" pick) are rated per season for the strength, pedigree and history of the org at that point in time — a storied dynasty rates higher than a one-off qualifier.
Your roster score is a weighted average of your picks, rounded to a whole number. It's fully deterministic — the same picks always produce the same score.
The three players are by far the biggest factor, making up roughly two-thirds of the total. The coach and organisation are meaningful modifiers on top, and the substitute carries the least weight. In Gauntlet, the six format players (across 1v1, 2v2 and 3v3) split most of the score fairly evenly, with the coach and org weighted lighter.
Because it's an average, your weakest pick matters as much as your best — you can't carry a roster on one superstar. That's also why scores for genuinely strong rosters cluster in the high 80s and low 90s: see the FAQ for why a stacked team might "only" score a 95.
No rating system is perfect, and these are ultimately judgement calls. They're reviewed regularly and adjusted using community feedback. Every card in the game has a 🚩 suggest button — tap it to propose a different rating with your reasoning. Suggestions are reviewed in batches, and accepted changes are published with a short note on the in-app changelog. A lot of the current ratings exist because players argued for them.